ItsMyStudio

Triggers

Learn about all the triggers you can use in ItsMyBot to execute your scripts based on various events happening in your server.

Support

The triggers are the events that will trigger the script to run. The triggers are defined in the triggers section of the script.


All Triggers

buttonClick

Triggers when a button is clicked. Only buttons starting with script_ will work. More information

  • Provided Context: Guild, Member, User, Channel, Message, Interaction
VariableValue
[[button_custom_id]]The custom ID of the button clicked
[[button_args_count]]The number of custom-id arguments
[[button_args]]All custom-id arguments joined with ,
[[button_arg_0]]The first custom-id argument
[[button_arg_<index>]]The Nth custom-id argument

channelCreate

Triggers when a channel is created.

  • Provided Context: Guild, Channel

channelDelete

Triggers when a channel is deleted.

  • Provided Context: Guild, Channel

displayNameUpdate

Triggers when a user display name is updated.

  • Provided Context: Guild, Member, User

everyDay

Triggers every day.

  • Provided Context: Guild
VariableValue
[[date]]The current date

everyHour

Triggers every hour.

  • Provided Context: Guild
VariableValue
[[hour]]The current hour (0-23)

everyMinute

Triggers every minute.

  • Provided Context: Guild
VariableValue
[[minute]]The current minute (0-59)

guildBoostAdd

Triggers when a user boosts the guild.

  • Provided Context: Guild, Member, User

guildBoostRemove

Triggers when a user removes their boost from the guild.

  • Provided Context: Guild, Member, User

guildMemberAdd

Triggers when a member joins the guild.

  • Provided Context: Guild, Member, User

guildMemberRemove

Triggers when a member leaves the guild.

  • Provided Context: Guild, Member, User

inviteCountUpdate

Triggers when the invite count is updated (increased or decreased). Require Invite Tracker addon

  • Provided Context: Guild, Member, User

messageCreate

Triggers when a message is created.

  • Provided Context: Guild, Member, User, Channel, Message

messageDelete

Triggers when a message is deleted.

  • Provided Context: Guild, Member, User, Channel, Message

messageReactionAdd

Triggers when a reaction is added to a message.

  • Provided Context: Guild, Member, User, Channel, Message
VariableValue
[[reaction_emoji]]The emoji of the reaction added

messageReactionRemove

Triggers when a reaction is removed from a message.

  • Provided Context: Guild, Member, User, Channel, Message
VariableValue
[[reaction_emoji]]The emoji of the reaction removed

messageUpdate

Triggers when a message is updated.

  • Provided Context: Guild, Member, User, Channel, Message
VariableValue
[[message_old_content]]The old content of the message before the update

modalSubmit

Triggers when a modal is submitted. Only modals starting with script_ will work. More information

  • Provided Context: Guild, Member, User, Channel, Interaction
VariableValue
[[modal_custom_id]]The custom ID of the modal
[[modal_args_count]]The number of custom-id arguments
[[modal_args]]All custom-id arguments joined with ,
[[modal_arg_0]]The first custom-id argument
[[modal_arg_<index>]]The Nth custom-id argument

Text Input Variables

For each text input component in the modal, you can use the following variables based on the custom ID of the text input:

VariableValue
[[modal_<custom-id>]]The value of a text input component

Select Menu Variables

For each select menu component in the modal, you can use the following variables based on the custom ID of the select menu:

VariableValue
[[modal_<custom-id>_values_count]]The number of selected values in a modal select menu
[[modal_<custom-id>_values]]All selected values joined with , in a modal select menu
[[modal_<custom-id>_value_0]]The first selected value in a modal select menu
[[modal_<custom-id>_value_<index>]]The Nth selected value in a modal select menu

File Upload Variables

For each file upload component in the modal, you can use the following variables based on the custom ID of the file upload:

VariableValue
[[modal_<custom-id>_attachments_count]]The number of uploaded files in a file upload component
[[modal_<custom-id>_attachment_0]]The URL of the first uploaded file
[[modal_<custom-id>_attachment_<index>]]The URL of the Nth uploaded file

Checkbox Variables

For each checkbox component in the modal, you can use the following variable based on the custom ID of the checkbox:

VariableValue
[[modal_<custom-id>]]true if the checkbox is checked, false otherwise

Checkbox Group Variables

For each checkbox group component in the modal, you can use the following variables based on the custom ID of the checkbox group:

VariableValue
[[modal_<custom-id>_values_count]]The number of selected values in a modal checkbox group
[[modal_<custom-id>_values]]All selected values joined with , in a modal checkbox group
[[modal_<custom-id>_value_0]]The first selected value in a modal checkbox group
[[modal_<custom-id>_value_<index>]]The Nth selected value in a modal checkbox group

Radio Group Variables

For each radio group component in the modal, you can use the following variable based on the custom ID of the radio group:

VariableValue
[[modal_<custom-id>]]The selected value in a modal radio group

presenceUpdate

Triggers when a user presence is updated.

  • Provided Context: Guild, Member, User
VariableValue
[[old_status]]The old status of the user
[[new_status]]The new status of the user

selectMenuSubmit

Triggers when a select menu is submitted. Only select menus starting with script_ will work. More information

  • Provided Context: Guild, Member, User, Channel, Message, Interaction
VariableValue
[[select_menu_custom_id]]The custom ID of the select menu
[[select_menu_values_count]]The number of selected values
[[select_menu_values]]All selected values joined with ,
[[select_menu_value_0]]The first selected value
[[select_menu_value_<index>]]The Nth selected value
[[select_menu_args_count]]The number of custom-id arguments
[[select_menu_args]]All custom-id arguments joined with ,
[[select_menu_arg_0]]The first custom-id argument
[[select_menu_arg_<index>]]The Nth custom-id argument

ticketClaim

Triggers when a ticket is claimed. Require Tickets addon

  • Provided Context: Guild, Member, User, Channel
VariableValue
[[ticket_id]]The ID of the ticket
[[category]]The category of the ticket
[[category_id]]The ID of the category of the ticket

ticketClose

Triggers when a ticket is closed. Require Tickets addon

  • Provided Context: Guild, Member, User, Channel
VariableValue
[[ticket_id]]The ID of the ticket
[[category]]The category of the ticket
[[category_id]]The ID of the category of the ticket

ticketCreate

Triggers when a ticket is created. Require Tickets addon

  • Provided Context: Guild, Member, User, Channel
VariableValue
[[ticket_id]]The ID of the ticket
[[category]]The category of the ticket
[[category_id]]The ID of the category of the ticket

Interaction Custom ID

The interaction-based script triggers only work when the custom-id starts with script_.

Basic custom-id

The simplest format is a script identifier without arguments:

script_<identifier>

Example:

script_ticketCreate

Use this when the interaction only needs to trigger one script and does not need extra information.

Custom ID with arguments

For more complex scenarios, you can add one or more arguments after the identifier:

script_<identifier>:<arg0>:<arg1>:...

Examples:

script_ticketCreate:support
script_profileOpen:%user_id%
script_ticketPage:%channel_id%:2
script_ticketCreate:"support:vip":"high priority"

This is useful when the same script needs extra information, for example a user ID, a channel ID, a page number, a category, or another dynamic value.

Because messages and modals support placeholders, the arguments can also contain dynamic values such as %user_id% or %channel_id%.

Rules

  • the part before the first : stays the real custom id
  • everything after : becomes trigger arguments
  • if an argument contains :, wrap it in single or double quotes

On this page